After a week of portfolio crunch I’ve finally had the time to get into Skylar & Plux.

As of now I have run through the game and started on the list of sound effects that need to be done. A lot of sounds are adapted to older versions of the game where the protagonist was still a robot, and thus a check on the appropriateness of each sound will need to be done.

I will have to do a lot of mechanical sounds as well as ambience, and that is exactly my cup of tea, so I’m more than happy. Next week I will get into making the actual assets and getting into Kevin’s implementation & FMOD structure.